Published on April 18, 2017
www.autodesk.com/mayalt Sample Asset, Obelisk:
In this series Chris Perrella, effects artist in the games industry, gives an introduction to using the ShaderFX node-based shader editor within Autodesk Maya LT. In this video, Chris gives a brief introduction to shaders and why they are important in games. He then gives a step-by-step walkthrough for creating your very first shader using ShaderFX in Maya LT. Don’t forget to download the Obelisk asset if you want to follow along with the tutorial.