The Graphics Technology of Big Hero 604:33

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Published on January 23, 2018

While visiting Disney Animation Studios to preview Big Hero 6, Norm gets briefed on the graphics and rendering technologies developed for the film. The studio’s Chief Technology Officer, Andy Hendrickson, explains how the rendering of complex scenes and characters were tackled with new software, and how Disney artists were able to build out an entire fictional city based on San Francisco. We love the technical stuff!

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