Norm flies through the basics of Elite: Dangerous using the Oculus Development Kit 2 and a joystick plus throttle setup at home. Here’s how the space flight simulator integrates head-tracking for its in-cockpit user interface, and why it’s one of the best uses of the Oculus headset so far.
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(Sorry about the audio for this video–I was capturing the game footage with OBS and using it to record microphone audio as well, but had my headset too close to my mouth. In future videos, I’ll record microphone audio separately.)