Published on April 14, 2017
www.autodesk.com/mayalt In this series
Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on , @the3dninja. In this video, Wes picks up where he left off in part 1, and shows the process of painting skin weights to fine tune the influence of the skeleton. Wes walk through several of his preferred skin painting techniques, including painting by selection, using the paint weight hammer tool, and some manual adjustment techniques with a regular brush.