Journey to VR: My first room scale VR project in Unreal04:33

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Published on May 27, 2017

Daryl wraps up the room scale version of the VR experience he’s been creating in Unreal. In this demo, he shows us how to use Unreal’s Sequencer to animate material attributes and shares some great tips and tricks. Check out the Journey to VR blog for more demos, interviews with industry experts, and more:

https://cafeadobro.ro/

https://www.stagebox.uk/wp-includes/depo10-bonus10/

https://iavec.com.br/

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