Journey to VR: Getting Characters into Unity (part one)04:33

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Published on November 23, 2017

This week on Journey to VR: part-one of a two-part demo on how to get characters from Maya into Unity. Along the way, Daryl shares his workflow for backing the character animation on export. He also goes over the StingrayPBS shader that ships with Maya and Max, which is now supported in Unity 2017.2.

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