Dragon Ball Kart 64 Beta Release04:33

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Published on January 11, 2018

IMPORTANT: The rom requires the Expansion Pak/8MB memory to be turned on. Otherwise the sound won’t work.

Download link:

Wii U port:

Story:
The Dragon Ball timeline is being threatened once more and the only way to save it is by kart racing.

Q & A

Q: What emulators will this work on?
A: It should work on any N64 emulator that supports the Expansion Pak or 8 MB ram. So far I’ve tested it on various versions of Project64, mupen64, Wii64, and Not64 and it works on all of those.

Q: Does this work on Everdrive64?
A: Yes, at least on 3.0.

Q: Why not Gohan?
A: The character sprites were made by taking screenshots of character models in Garry’s Mod. The only model for Gohan that anyone’s ported to Gmod so far is a crappy fan-made model from 10 years ago.

Q: What’s up with Cell, Beerus, and Piccolo’s voices?
A: They’ve been placed over Bowser, DK, and Yoshi. Those characters only have 2 sound files each and the game just changes the pitch to create multiple voice lines.

Q: What’s going to be in the final version?
A: Additional course textures, volume adjustments for some of the custom voices, and most importantly custom music if I can figure out why I can’t get both custom characters and custom music into the same rom without it crashing the emulator.

Q: Is there anything I can do to help?
A: If anyone knows about getting custom music working with custom characters please post in the comments or in my Origami64 thread:

I already have some .m64 files made and they work in-game but no matter what I do, they crash the game at the character select screen if I try to apply them to a rom with custom karts files in it.

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