Designing & Developing for the Daydream Controller – Google I/O 201604:33

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Published on July 15, 2017

The Daydream controller connects people to their environment by enabling them to grab objects, manipulate menus, and more. The high-quality gyroscope and touchpad offer a new set of interactions to your applications & experiences.

We dive briefly into the design process behind the controller’s creation, walk through the technical concepts, and show how to implement controller support in Unity and C++. Finally, we share best practices we’ve learned and showcase real-world examples of what this new input device can do.

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