Bungie’s plans to fix Destiny 2 revealed

Published on January 11, 2018

‘Destiny 2’ was launched by Bungie game developer back in 2017. Unfortunately, it left its gamers at a point of uncertainness. Due to its lack of quality of content, endless players found themselves abandoning the game. The game developer has since then, working on ways to tackle this problem. After months of waiting, we finally have an update on how Bungie plans on fixing the problems. The studio hopes to solve the issues as soon as possible.

Bungie’s plans to fix Destiny 2 revealed

“Destiny 2 is a game that doesn’t have enough excuses, or reasons, to play for those hobbyist players,” game director Luke Smith said sometime last year. Smith along with Christopher Barrett (Head of the department of live steam at Bungie) published a whopping Destiny 2 development update blog, wherein they have carefully outlined the numerous changes that are set to arrive this year. According to a report published by PC Gamer, the blog started off with Bungie acknowledging the problem.

“The scales (of the game” are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” the blog read. For those who aren’t aware, Tess is the hated owner of the in-game MTX store. As noted by Barrett, cooler items like ships, ghosts and sparrows will no longer be bound within the Bright Engram system. Instead, they will be added to the loot pool for the completion of activities.

The blog further added that Bungie plans on adding “more direct purchase options.” Therefore, the game will depend less on RNG and players could solely concentrate towards hunting.

The changes are expected to be implemented with the arrival of Crimson Days event on 13 February. Players will be able to earn “legendary emotes, weapon skins, and an exotic sparrow for completing milestones relating to the raid, Nightfall strike and so on,” notes PC Gamer.

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