Animation Workflow in Maya 201804:33

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Published on September 25, 2017

Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

Find out what else is new in Maya 2018:

‘Wall of Death’ Directed by Rockstar
Created by: Long Winter Studios

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