Since sculpting is such a vital part of Mudbox, we’ll take some time to cover the basics of sculpting, including how to use the sculpt tools and set sculpting properties. …
Using stencils to sculpt and paint our models has become even more useful with the ability to edit those stencils. In this lesson we’ll look at how we can bring …
To isolate sculpted detail on our model and maximize flexibility later in the pipeline, we’ll utilize sculpt layers. Download the Mudbox 2012 trial at: Access project files:
Sculpted detail can be created in Mudbox using a variety of methods, but we’ll explore the new vector displacement maps as a method of transferring more complex detail. Download the …
Adding materials and textures can be an important part of a Mudbox workflow. In this lesson we’ll explore the basics of working with materials and texture maps. Download the Mudbox …
Mudbox’s on-target presentation features attempt to match our working environment with the final output environment as closely as possible. We’ll look at using some of these on-target features such as …
Mudbox has a powerful painting toolset and in this lesson, we’ll go over a variety of these tools. We’ll look at the use of paint brushes and stamps and how …
Convincing surfaces are often comprised of multiple texture maps spanning a number of different channels. In this lesson we will explore methods for creating maps using this workflow in Mudbox. …
With our texture maps created, we can now look at how to use the image adjustment brushes and the Adjust Color function to quickly modify those textures without leaving Mudbox. …
Mudbox provides a great deal in terms of 3D texture creation, but we can also integrate Adobe® Photoshop® seamlessly into our texturing workflow. Download the Mudbox 2012 trial at: Access …