Journey to VR: Lighting with textures – Part 204:33

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Published on January 26, 2017

Part 2 of Daryl’s demo of how to light with HDR textures using Arnold in Maya. He shows how to combine multiple spherical images with a layered texture to fully cover the reality captured geometry. Check out part 1 of the demo: along on the Journey to VR blog as Daryl builds his first VR creation:

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