Creating the World of Thief: Eidos-Montreal

Published on January 10, 2018

Eidos-Monteal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player experience and how they used a modularity system in 3ds Max to reuse their assets to create the large world of Thief.

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