Creating the World of Thief: Eidos-Montreal
Published on January 10, 2018
Eidos-Monteal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player experience and how they used a modularity system in 3ds Max to reuse their assets to create the large world of Thief.